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Technical Design Portfolio

Times & Galaxy

(PC, Xbox, Playstation, Switch)

Technical / UI Designer

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  • Designed & implemented various interactable UIs

  • Designed an input glyph system to seamlessly switch between keyboard / controller

  • Designed & implemented a character creator with color customization

Article Systems

  • Green articles & categories marked as 'new' until read
     

  • Designed for simultaneous mouse & keyboard interactions
     

  • Scrolls text at consistent speed regardless of article length

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Input Glyph System

  • Glyphs automatically swap at runtime based on detected device
     

  • Supports custom remapping of controls by players

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Character Creator

  • HSB color customization
     

  • Designed for simultaneous mouse & keyboard interactions

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Unannounced Game

(PC, Playstation, Switch, Xbox)

Technical Designer / VFX Artist

  • Designed & implemented a new modal stack UI system to replace Unity's default UI

Modal Stack UI System

(UI art not yet implemented)

  • Designed to replace Unity's default selectables
     

  • Automatically constrains player navigation to currently active stack (in contrast to Unity's built-in system)

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Forgotten Fragments

(PC)

Solo dev (Personal project)

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  • Created a dialogue system with integrated commands for expression swaps

  • Designed & implemented a variety of interactable UIs such as shops, items, and the main tile game​

Dialogue System

  • Designed to feel natural with soft and hard pauses on punctuation
     

  • Easy commands to swap character expressions mid-dialogue

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Gameplay Features

  • Shops & powerups such as bombs, potions, & health upgrades
     

  • Special tile mechanics

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Creature Cards

(Unreleased)

Solo dev (Personal project)

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  • Created turn-based combat & capture system

  • Design focused on game cards being quick to make & modify without touching code

Card Creation Tools

  • Designed so cards are entirely created & modified outside of scripts
     

  • Built to scale with new card mechanics as they are designed & implemented

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Gameplay Features

  • Turn-based system with status ailments & capturing mechanic
     

  • Inventory & storage management
     

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