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3D Portfolio

CharacterDevelopment.png
MossGif2Small.gif
Mossturnaround.gif

Gather

A low-poly 3D adventure game

A personal project that I started to expand my skillset in different areas as a solo dev. 

Player Character

playerturnaround.gif
CharacterComparisonGIFsmall.gif

I took a second pass at the player character after a few months of learning.

Middle image shows the new turnaround, right image shows comparison of old (left) and new (right)

Process

• Design and render 2D reference (Photoshop)

• Model and texture 3D form (Maya)

• Rig and generate animations  (Mixamo)

Moss

Each of Moss's behaviors was hand-animated. 

Middle image shows three: Idle, Restless, and Shake-off

MossStage1.png

Process

• Design and render 2D reference (Photoshop)

• Model and texture 3D form (Maya)
• Rig and animate behaviors  (Maya)

Environment

Common elements (trees, rocks, fence segments, etc.) had 2-5 variations that were painted into the scene using Unity's Polybrush.

Tweaking the lighting for the key times (day, night, dawn/evening) became my compulsive warm-up exercise.

DayNightSmall.gif
DollyGif15mb.gif
Flowers.PNG

Process

• Model and texture (Maya)

• Create 2-5 variations of common elements (Maya)
• Paint into scene with Polybrush  (Unity)

Scyther

I'm a big Pokemon nerd

Trying to switch to Blender from being a Maya main, I worked with a premade design.

TurntableGif.gif
Wireframe.PNG
BeautyShot1 - Copy.PNG
BeautyShot2.PNG

Process

• Model and texture (Blender)

Travelling With Blobs

A quick personal project

Experimenting with low-poly characters & effects.

BlobLeafEnvironment.gif
BlobFireEnvironment.gif
BlobWaterEnvironment.gif
SpickleSpray.gif

Process
• Model and texture 3D form (Blender)
• Rig and animate behaviors  (Unity)
• Add & light environment assets (
Unity)

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