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Code & Design Portfolio
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Shops & powerups such as bombs, potions, & health upgrades
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Special tile mechanics
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Dialogue system designed to feel natural with soft and hard pauses on punctuation
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Easy commands to swap character expressions mid-dialogue
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Tutorial gameplay
Monster Memories (Released)
A memory game with RPG twists
A released solo-dev personal project, developed over 3 months.
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Cards can be easily modified in-engine by writers & artists
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Capturable creature cards
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Turn-based battle system with status ailments
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Scaling system built to handle new card mechanics
(ex. burn, poison, etc.) as they are implemented
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Inventory / storage management
Creature Cards
A deck-building adventure game
My current personal solo project
Features:
Moving Minimap
Puzzles
Creature Animation States
Design Journal
Gather
A low-poly 3D adventure game
A personal project that I started to expand my skillset in different areas as a solo dev.
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